Added a pdf file showing the graphics and names of all toolbar graphics, very useful if you customize the toolbars.New commands added to CC3+ have been documented, these include Symbols In Area, Contours, Exclusion Commands, Perspective Scaling, Simplify and more.The spreadsheet is of course fully sortable by command name, add-on or category.
All commands are described, and all commands that can be used in a macro have their full macro syntax The lists in the book itself contains all the commands you will ever use for CC3+, while a spreadsheet found among the support files also contains deprecated and outdated commands. It now contains every command in CC3+, both built-in commands as well as the macros shipped with the program.
It can be used both to update a previous install or for a new install.
If you already own the Tome for Cartographer 3+, just go to your registration page and download the new and updated installer. So, let us look into what the different settings are most appropriate for, along with some examples.Ī new update to the Tome of Ultimate Mapping have just been published. As above, what a unit means is based upon your map type, for example feet in a dungeon or city map. For example, if you set the length of a shadow effect to 1, and your map is 400 map units, than shadows will be 4 units long (1% of 400 is 4). With this setting, the size of the effects depends on the size of your actual map. For example, a (non-metric) dungeon map is expressed in feet, so this options means that the sizes of the effects is expressed in feet as well.
This setting means that all effect sizes are absolute, and expressed in the same units as your map is in. This means that effects will actually change as you zoom in and out of the map. This setting makes all effect sizes depend on your current view. It does not affect the strength of the effect (although changing the size of an effect, such as a glow, will indirectly make it feel stronger as well). In general, the effects units affect how you specify effect sizes, such as the width of an edge fade, the length of a shadow and so on. In these article, I’d like to talk a little bit about these choices, what they really mean, and which setting to pick in each situation. To make use of this style you will need to own CC3+ and the 2019 Cartographer's Annual.įinishing touches to the map and final editing prior to publication on the Profantasy webpage were carried out jointly by Profantasy and myself.Īnd if any of you are ever lucky enough to work with the PF Team - they are a joy to work with.Whenever you add a new effect to a map in Campaign Cartographer, you are presented with a small choice about which effect units to use. The textures used were originally from Profantasy's City Designer 3 add-on, but have been generously included in the February issue by Profantasy to allow CC3+ users to make use of the style even if they do not own the CD3 add-on. The trees were rendered from models made in Blender using the Add Curve - Sapling add-on, and further processed in Krita. The building symbols were rendered from models drawn in Sketchup Pro 2018, and based on real life examples of medieval/renaissance houses in the UK using Google Street View as a reference tool. Here's a little map of a town I made in with Profantasy's help using a new symbol set called 'Isometric Town', which I created for the February issue of Profantasy's 2019 Cartographer's Annual.
This is one for all you CC3ers out there.